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CGI animators should unionize next. normally, their jobs would be too precarious to strike, since studios would replace them without a second thought, but if it's part of this larger general film strike, they might finally have meaningful power to better their working conditions
if CGI animators unionized, it would kill the MCU. straight up. the the entire business model is built on exploiting CGI animators
THEY ARE TRYING!!!!! SIGN THE PETITION TO GET THE DISNEY ANIMATORS' UNION RECOGNIZED
Back in the ps2 days I would have gotten a booklet with game instructions and lore, a booklet on how to not have a seizure while playing the system, and a coupon for a gaming magazine that doesn’t exist anymore.
it makes me sad as hell. I use to pour over that little booklet 5 or 6 times before even starting the game. I’d look at all the little concept art and lore. I’d try to imagine what the game would be like in my head based on what the game prompted me with. I’d imagine being in the world myself and what the heck the dash button meant.
There have been a lot of reblogs insulting me about this, but nah. I stand by it. It’s not a giant sadness, but a tiny tinge of feeling like something is missing in the same way that I miss cd booklets with lyrics sheets, art, and listed credits or dvds with features. Somehow I as an adult move on with my life. Fuck, I even make my own art y’all.
For me it’s about presentation of it an an experience. Going to see a movie in a theater vs. watching it on netflix. I like the presentation. I also have a fondness for pop culture ephemera on a layer beyond that. Booklets often had lore and art that helped you get into the mindset of those creating it. It was interesting to see what they thought to be important lore, or trying to cram in stuff they couldn’t fit into the game itself.
Also, less universally, it was cool to read credits. See who worked on what. The little dedications and special thanks. Credits exist in games still, but it was like a theater program for your game.
it was neat and a reminder that it was people that made the things I like, not corporations or some big auteur.
I used to get so excited about the art in the booklets!!! I’d copy them all the time trying to get better at drawing. And the booklets would have little character info profiles with fun facts and stuff!!! I miss it.
A thousand years ago, back in the 80s and 90s, computer games used to come with stuff called "feelies." Feelies were things like maps, or travel brochures to the places depicted in the game, or crime scene photos for the murder you needed to solve, or tickets for an in-game train. Little bits of ephemera or merch, basically. Most of the time they were meant to give you extra lore, or some added immersion into the game world. Sometimes they acted as a primitive kind of copy protection - maybe you needed to tell a guard a password that was scrawled into the theif's journal that came with the game (that you thought was just gonna be extra lore, until you encountered the guard). Sometimes they were silly things! The Hitchhiker's Guide to the Galaxy game came with an empty plastic bag that the game assured you contained a microscopic spaceship fleet, for instance.
This was in addition to beautifully printed manuals on glossy paper, and hint books or lore books (or lore books that doubled as cryptic hint books) that came with the games. And when I say books, I don't mean bookLETS. I mean books with covers and spines. Not always proper books, of course - a lot of them were booklets. But a lot of them WERE actual books, short though they might be. There was so much love poured into these! So much creativity! And this was all for just regular, standard retail editions of the games!
I see $100+ Special Ultimate Luxury Edition Pre-Order versions of games these days, and what do they come with? A poster, some bonus consumable items (and if you're lucky those items will apply to multiple save files, but it's not a given), an extra character skin or two (only available through the pre-order! better buy it now!!)...It's bullshit.
Good feelies create a tangible link to the game world. There's something about the feel of physical things in your hands - real things, even if they're actually pretend things - that adds so much immersion to the fantasy. It is genuinely so cool to hold a wanted poster, admire the beautiful art and roughened paper, contemplate where you might wanna display it on your bookshelves, and then not get mugged by a side character who offers to help you because you recognized him from the wanted poster and knew he was not to be trusted.
They didn't stop making feelies because nobody wanted them. They stopped making them for the same reason they stopped giving dev teams time to actually finish their games instead of forcing out broken releases that take months of patching to make presentable: Because some bastard decided doing it that way would earn the shareholders extra profit, and to hell with everything else.
Hey hey this is *SUPER* illegal in the United States holy cow.
If you are in this country and took the job, which I hope you didn't, now is definitely the time to look into a pro-bono labour rights lawyer. You're definitely eligible for back pay of any tips withheld and probably more. If you're in any progressive state there's a good chance your rights go beyond this. Regardless, federal regulations:
On a personal note I am seeing red over the situation. Fuck them for the audacity to pull this shit. Fuck them for being manipulative, abusive bosses.
I shudder to imagine the culture there.
“Tree law” is trending after Universal absolutely destroyed the trees sheltering the sidewalks where the picket line for SAG AFTRA and the WGA is out front and I for one could not be more thrilled to watch shit go down due to their own incompetence and greedy bullshit





























